UX: Prioritize buy, prizes, leaderboard, timer over protocol detail #17
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code/yieldomega#17
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page currently leads with onchain contract data (saleStart, deadline, totalRaised, etc). player-facing surfaces -- buy panel, prizes, leaderboard, timer -- should come first. protocol/operator detail can move to a collapsible section or separate tab.
reviewed on
254999d. above the fold: hero banner -> 'Onchain (contract)' section with saleStart, deadline, totalRaised, ended, min gross spend, price per CHARM, contract addresses. the buy panel, prizes, leaderboard, and timer are all below the fold. a player landing on this page sees protocol data first, not the game. player-facing content (timer, buy, prizes, leaderboard) should come first. screenshot attached.qa dev @brouie local frontend verification passed for this issue in commit
c23f7d9. Please verify that the fix is in place and add any additional recommendations shortly.Verified on
4e4ec94with local Anvil stack (live data). Fix is in place. Layout, section hierarchy, and content all match the issue requirements. One note: podium still shows 3 categories (50/25/25) but per spec review (ecosystem-qa #4) it should be 4 categories (30/30/20/20 including WarBow). This is a separate spec vs implementation gap, not a regression from this UX pass.mentioned in issue #71
mentioned in commit
948cbbf704mentioned in commit
06a94ad765mentioned in issue #349
mentioned in issue #342